/*
	File: IceTile.cpp
	Author: Nolan McGlynn( GearMonster1 )
	Class: SGP1 1303
	Purpose: To manage the needs of the Ice tile within the game
*/
#include "IceTile.h"


CIceTile::CIceTile(void)
{
	m_eTileType = CTile::TILE_ICE;

	m_vIceVector.fX = 0;
	m_vIceVector.fY = 0;	
}


CIceTile::~CIceTile(void)
{

}


void CIceTile::SetIceVector( tVector2D IceVector )
{
	m_vIceVector = IceVector * 1.5;
}